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ZTAG Overview

Mission & Vision

Core Mission: Bridge digital games with physical sports to create inclusive, engaging experiences for modern kids. Transform after-school and camp programs by combining video game mechanics with physical activity.

Vision Statement: Get ZTAG into every single classroom in America — 60 million kids. Build the next Nintendo generation by creating a common platform for physical play that combines embodied movement with digital engagement.

Origin Story (2018): At a Comic Con, a 9-year-old boy named Logan played ZTAG for 4 days straight. His father thanked Quan because Logan was normally shy and bullied at school, but ZTAG transformed him into the hero of the game. This moment crystallized the vision: technology can unlock social connection for kids who struggle to fit in.

Company Background

Product Philosophy

Core Insight: Digital + Physical Convergence

"Video games are becoming more physical (VR, motion controls), and physical sports are becoming more video game-like (TopGolf, tomorrow's golf league). ZTAG sits at this intersection."

Design Principles

  1. Digital Devices Enforce Rules: Unlike traditional playground games where cheating happens, digital enforcement = self-regulation
  2. Video Game Mechanics → Higher Coordination: Roles, character states, objectives unlock deeper co-play
  3. Speak Kids' Language: Modern kids are digital natives — meet them where they are
  4. Behavior Correction by Design: Good game design naturally regulates behavior without adult intervention
  5. Platform > Product: Like PC revolutionized classrooms, ZTAG wearables are the next computing platform for education

Products & SKUs

ZTAG System Components

ZTAGGER (Wearable Device)

ZUES (Central Hub)

Product Packages:

Software "Cartridges" (Games)

Current Library:

Development Pipeline:

Celebrity Product Line

Team Structure (As of Feb 2026)

Leadership

ZTAG Core Team

Engineering Team

Future Hires

Revenue Model

Primary Market: After-School & Camp Programs

Revenue Streams

  1. Hardware Sales: One-time system purchase ($10,000+)
  2. Extended Care: Ongoing warranty/insurance
  3. Software Cartridges (Future): New games/programs post-purchase
  4. Professional Development: Training sessions ($2,500-3,000)
  5. Playmaker Certification: Community-run events (revenue share TBD)

Sales Pipeline Structure

Trade Show → District → Pilot → Rollout

Pipeline Conversion Challenges:

Current Pipeline (Zoho CRM):

Target Markets

Primary: California K-12 After-School Programs

Secondary Markets

Market Education Challenge

ED100.org Certification: All customer-facing team members should complete this free California education funding certification to understand:

Competitive Positioning

Direct Competitors: Not well-documented in available sources (requires research)

Differentiation:

Comparison to Martial Arts/Sports:

Strategic Partnerships

Playmaker Network

Technology Partners

Grant Cycles & Funding Windows

Note: Detailed grant timelines need research. Key programs:

Action Item for Phase 4: Build detailed grant-cycles.md with application deadlines, requirements, and automated reminder system.

Key Conferences & Events

2026 Calendar (Confirmed)

Conference Strategy

Current Gap: Need system to track conference ROI (how many leads → sales?)

Technology Stack

Hardware

Software

Development Tools

Growth Trajectory & Milestones

Historical

Near-Term (2026)

Long-Term Vision (3-5 years)

Challenges & Open Questions

Operational

Technical

Strategic

Founder Philosophy & Decision-Making

Jensen Huang Principle

"It takes 20 years to build an overnight success." — Quan met Jensen at Berkeley (2003), took advice to heart. ZTAG is 10 years in, positioned for the next 10.

Risk-Taking & Systems Thinking

Loss Function Optimization

Minnie AI Philosophy

"Minnie optimizes — it does not opine." Agent reflects tradeoffs, surfaces data, but never moralizes or tells founder what to feel. Human-in-the-loop always. No sending as Quan without explicit written authorization.


Document Version: 1.0
Last Updated: 2026-02-10
Sources: Meeting transcripts (Ryan Summers, Jae, Kris Neal, Carmee), MEMORY.md, master-plan.md, user-timeline.md, daily notes
Next Update Trigger: VTO document review, additional team meetings, grant cycle research